May 11, 2010

A Few Good Reads for Horror Fans

Sorry for not writing something more original this week, but I'll direct you to some really great reads to hopefully make up for it. We at the Tetrad Initiative are all fans of horror, but I must confess to myself being the most intense of the horror aficionados. Or so I would estimate myself, while my partners may disagree. A timid child, I never particularly liked horror movies at all- in fact, I was easily scared of virtually anything more intimidating than the mundane. Regardless, I've grown into an enormous horror fan due to my love of horror atmosphere and aesthetic, and I've seen all too many horror films due to the beautifully cheap rentals at my local Family Video store. Here are a few great articles to check out-

http://www.guardian.co.uk/media/2008/nov/04/television-simon-pegg-dead-set

This is a nice little write up from Simon Pegg, star of Shaun of the Dead and zombie fan extraordinaire. In this opinion article he wrote for the Guardian, Pegg discusses the merits of traditional slow-zombies and argues for their relevance in an increasingly fast-paced horror world.

http://io9.com/5524998/what-sick-john-carpenter-moments-will-the-thing-prequel-explain

This is nice little interview from io9 with the screen-writer of the upcoming prequel to John Carpenter's The Thing. While most horror fans will remain cold and cynical about the 20+ year late sequel to one of the greatest horror movies ever made, this interview actually gives me some hope for the project. There's an intensity and passion behind the writer's words which make me think there may be some great love for this project. Let's keep our fingers crossed.

http://www.americanpopularculture.com/journal/articles/fall_2002/harper.htm

This one is an oldy but a goody. From one of my favorite journals of essays comes this decent gem about consumerism in Romero's Dawn of the Dead. Now, it's old hat, I'll admit. Everyone has probably read an essay about consumerism in Romero's magnum opus, and everyone also probably knows my pathological love for the film. But really, it's worth reading, I promise! This is probably the best essay I've read on Romero, largely thanks to the pedigree associated with the journal. Definitely worth checking out, whether or not you've read Romero in the past.

That's my offering for the week, I'll try to throw up something totally original next week.

- David Mitchell

May 04, 2010

The Tetrad Initiative Salutes King of the Hill

Whenever I bring up King of the Hill in conversation, I tend to be met with a fairly lukewarm response- amongst the hordes of educated, liberal, upper-middle class white artists who make up a significant portion of your average art school, my mention of King of the Hill tends to be met with some variation of "Isn't that just white-trash Simpsons?" They couldn't be much more wrong, and "ignorant" doesn't even cover it.

King of the Hill was born in a peculiar time and place- January 12th, 1997 on the typically conservative Fox network, but was the brain-child of Mike Judge- creator of the highly controversial early-1990's MTV series Beavis & Butthead. Alongside former Simpsons writer Greg Daniels, Judge created the fictional town of Arlen, Texas (clearly, NO connection whatsoever to Garland, Texas where Judge had previously lived) and it's many colorful characters- propane (and propane accessories) salesman Hank Hill, his housewife Peggy, and their boy (who ain't right) Bobby and niece Luanne, along with neighbors Bill, Boomhauer, Dale & Nancy, and Kahn, plus a whole host of others. The intro to the pilot begins with Hank and his friends working slowly and diligently on determining the problems with a truck engine, and then begin to discuss their love of Seinfeld, a show about nothing. Cue the title sequence. This first scene would kick off a 255 episode run over 13 years, and while that scene meant to imply King of the Hill would be a show about nothing, it failed to deliver on that promise.

While the Simpsons and, yes, Family Guy love to revel in the cartoonish and absurd, King of the Hill grounds itself in to a muddy, brutal, and loving realism. Hank is oblivious and sometimes acts without thinking, but he isn't even in the same league of oafishness as Homer Simpson or Peter Griffin. While the Simpsons and Family Guy devote scenes to Homer getting repeatedly bit by rattlesnakes or Peter getting into fights with giant anthropomorphic roosters, Hank's role on King of the Hill is that of any real working parent- he goes to work, he spends time with his family, he works on projects around the house, and when he has time, he spends it with his long held friends. And while Homer has been choking Bart Simpson for 21 years now and Peter has been farting in Meg's face for longer than I'd prefer to say (really, has this show ACTUALLY stayed on air?), Hank has been trying to raise his son Bobby with all the moments of embarrassment and pride that any real parent should hope to have. But that's the kind of show King of the Hill is- it isn't about hill billies or rednecks or "white trash" as my upper-middle class peers might attest, it's about blue collar, real-world Americans who live and breath their lives and take pride in their job, home, and family.

Though King of the Hill was cancelled in September, 2009 after it's 13th season, 4 new episodes went unaired. Join the Tetrad Initiative in celebration of one of television's most realistic shows by watching the remaining episodes, which are syndicated this week on local stations. The episodes run from the 3rd to the 7th, so sorry to those who missed last night's episode. All four members of TI are KotH fans, and we may someday reflect back more on the care and love that went into such a great television series.

- David Mitchell

May 03, 2010

New Work Coming Up

Aside from our documentary excursion we had at C2E2, there will be other film and video projects from the group (or within the group in my case) coming up as well. In terms of group projects, I am currently working on a Super8 project mainly involving Barbara Little about social disillusionment and its reactions. As for my own solo projects, I am also working on a video about children and myth making and an animation about different types of lightning. I have other future projects that I have planned for the summer, but I'd rather start working on them before I post anything about them. I know I should be posting the next installment of my essay on restrained cinema, but I feel like I haven't posted anything about what I am doing. I guess to make up for that I'll post this link to my first work in Super8: http://vimeo.com/10971341

-Carlos F. Enriquez

April 17, 2010

C2E2 Day One

The Tetrad Initiative returns triumphant from their first day documentary shooting at C2E2, the Chicago comic and entertainment expo! We got 12 professional interviews done, and two fan interviews with three fans each. We were only turned down by two interviewees, but special thanks to all the fantastic responses we got from artists and writers all around the convention! Our interviews were as follows-

KC Green - http://gunshowcomic.com/ - Enthusiastic and extremely nice to us, KC was our first interview of the day and the best first interview we could hope for!
Evan Dahm - http://www.rice-boy.com/ - Well spoken and very appreciative, Evan had some very unique perspective on fans and his fantasy epics Rice-Boy and Order of Tales.
David Willis - http://shortpacked.com/ - Toy fan and comic artist extraordinaire, and very funny in person.
Joel Watson - http://hijinksensue.com/ - We didn't interview him so much as he interviewed us! OUr only interview of the day to call US over! Extremely smart guy with a lot to say on our subject.

Fan Group One

Fan Group Two

Erika Moen - http://www.darcomic.org/ - Amazing humorist and comic artist in general, sharing a booth with SAIC's own Lucy Knisley.
Kevin Mellon - http://www.kevinmellon.blogspot.com/ - Very well spoken and fantastically talented artist behind Gearhead. One of our best interviews of the day.
Gary Friedrich - Creator of Ghost Rider! Getting on in the years, but a really nice guy to talk to, and with a lot to say about his long-held cult-following.
David Mack - http://www.davidmack.net/ - That's right, David Mack, writer and artist of Kabuki! Great talks. He had a lot to say about every subject, and everything he said had a genuine and sincere enthusiasm. Great to talk to, and he was nice enough to give us a lot of free stuff!
Jesse Rubenfeld - http://www.jesserubenfeld.net - Funny guy with a lot of really clever art. Got a totally awesome Dalek postcard!
Joan Varitek & Alayna Lemmer - http://www.joanvaritek.com & http://alayna.net - Dual interview! Two very different but very talented illustrators producing both original and fan work.
Gail Simone - The very talented writer behind Birds of Prey, Secret Six, and Wonder Woman! We accidentally ended up eating lunch at the same table as her husband, and we ended up getting a great interview with her out of that good fortune. Really awesome interview.

We'll be heading back to C2E2 tomorrow to capture more footage with fans and hopefully talk to some more artists & writer out there.

- David Mitchell

April 01, 2010

Restrained Cinema: The Deadpan

This is the first of my analysis of a category in film that I call Restrained Cinema. Restrained Cinema is a type of film style and film narrative that features certain characteristics that range from minimalist films to Deadpan comedies to the current style of Indy films. I'll cover with the best of my knowledge each of these areas starting off with what I call the problem of Indy film.

The Indy film is the independent film, the films that are produced outside the mainstream that still appeal the mainstream. In the beginning, most independent films varied in style and content. You couldn't compare a John Cassavetes to a John Sayles, two giants of the independent film. Cassavetes concerns with pragmatism and relationships wouldn't be on the same plane with Sayles' ventures in society and culture. The same could be said with the likes of Spike Lee, Steven Soderbergh, and Todd Haynes. The main features these directors have in common was the introduction of a new voice. Directors working outside the mainstream to do what they wanted to do on their own terms. In contemporary film, those terms are starting to become similar. Independent film has become the Indy film. And the Indy film has led to the Deadpan. The Deadpan is a recurring characteristic or to be more exact, a recurring film style that features either emotionally restrained characters who speak in stilted dialogue. They are then shot from the farthest distance possible so as that the audience cannot relate to them due to the detachment. On a visual, verbal, and emotional level this is what we get. And what we get is both an original idea and a new trend. The idea harks back to likes of Buster Keaton, Robert Bresson, Aki Kaurismaki, and Jim Jarmusch. The trend is what most Indy movies look like now. Take any of them. The main focus it appears is the awkwardness that each character feels. The dead end lifestyle they live. Lack of emotion that in the end damns them or delivers them if they lose it. It all sounds familiar, right? Rather than use examples and "name names," I've decided to make a list so you can point out the similarities yourself.

1) Restrained Direction (long shots, minimal camera movement, flat compositions, hard cuts)
2) Restrained Dialogue (stilted dialogue, laconic delivery)
3) Restrained Emotion (deadpan)
4) Three kinds of Plots (dead end slice of life, wacky misadventures)
5) Two kinds of characters (unemotional, awkward outcasts, energetic eccentrics)
6) Emotionally detached audience ("why should we feel?")

These characteristics is what's becoming popular with indy directors and audiences. The same folks who wanted to escape the world of mainstream excess and familiarity are creating a world of independent dearth and familiarity. It's becoming a niche in the world of cinema, and more than a niche it will become an establishment. This is what Indy film is. Independent film is film outside the mainstream. Indy film is film feigning that. A true independent film is completely outside the norm, a film not made with in a certain rule set. Indy film is creating a new rule set. That rule set is Emotional Detachment, or the Deadpan, and the Deadpan is a trend. Thus the problem of Indy film.

-Carlos F. Enriquez

March 13, 2010

Tetrad News for March

For our few followers out there, sorry for the lack of delays! Despite the lack of news, the Tetrad Initiative is moving ever forward. In the coming week, the four members of The TI will be northward bound towards Wisconsin to film some Super 8 footage, as well as some comedy shorts on video. In addition, we're making preparations to begin recording "podcast" style entries, possibly as often as on a weekly basis.

Stay vigilant, the Initiative moves forward!

February 11, 2010

Part 2 of Webcomic Dialog - Two Gamers and a Couch

Sorry for the long delay, and sadly, this ended up shorter than I wanted. I wrote out something to the effect of 5 pages and then realized that I had long since stopped making sense, and in the few moments of clarity I had, it was redundant and pointless. So I eventually cut it down to about a page and a half, getting closer towards 2.

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To say that print is dead would be inaccurate, if only for a number of bastions which remain eroded (and eroding) as they stand against a rushing river. But then, to say that print is anything less than dying would be an understatement. No… perhaps the better phrase would be to say that print is in a coma. Living, but not alive, with a few persistent functions, but essence of a truly living body is not all there. In the sad reports of print’s condition, people rarely take note of how comics as a medium would be affected by the changes.

As newspapers die down, the circulation of daily and weekly comics are equally so hit. Many comics are read simply for their being there, and readers will not go out of their way to find them via a sparse online newspaper interface. Comic specialty shops are seeing troubles as well- the proliferation of graphic novels and trade-paperbacks (bound collections of individual issues) has been enormously successful, but some in the industry are displeased with the trend. These bound volumes are expensive to print, and therefore, have a high MSRP; consumers aren’t likely to purchase them for franchises that they are unfamiliar with. Big pre-existing titles can survive the format, earning repeat profits from the avid collectors of single issues, casual fans who will purchase the collections, and completionists who purchase both. Smaller titles which have not yet established a following have difficulty surviving in this shift towards TPB’s: avid collectors may delve into the single issues, but they’re not likely to sell collected editions, which seriously hurts business.

In a publishing world where comics are having difficulty in print, where to do the writers and artists turn? To the internet, it seems. While some artists like the aforementioned Tom Siddell seem to prefer the internet and choose it when their comic is otherwise worthy of print, other artists are forced into using it for any number of reasons. Some artists simply are producing a product not physically printable, a phenomena which will be discussed in greater detail in part four of my dialogs, regarding The Infinite Canvas. Other artists are simply producing comics which simply are not quite sellable to a broad audience- comics regarding niche interests (such as the sometimes preachy but most entertaining Loxie & Zoot, a comic for nudists), for example, or comics featuring content too explicit to be carried by major distributors (such as the truly phenomenal erotic steampunk comic Chester 5000XYV by Jess Fink). Other comics still simply would not appeal to distributors, simply because of a combination of factors- my next dialog will concern Rice Boy, a lengthy full-length comic with psychedelic elements and simple, childish art. This would be a tough sell to many consumers, and a tougher sell to profit-minded publishers.

But then, there are also the comics that simply are not very good. While print is dying, the internet is flourishing, and this has opened new doors to everyone. “Everyone,” includes the artists and writers who simply were never good enough to have their work picked up or appreciated by those around them, or by publishers. Because the internet allows enormous proliferation of work, and through such wide exposure, eventually find an audience, no matter how small. A creator with a point and purpose is all the more likely to find such an audience- regardless of quality, a work that speaks to a niche audience will be, in part, adopted by that audience.

This phenomena manifests itself in many regards, which is to say, regarding many subjects- Furry fandom has found interest in webcomics since the earliest days of the internet. Modern Furry fans have a broad number of quality titles to select from, however, in the early days of the medium, many comics of poor quality grew significant fanbases. By the late 90’s, a number of video-game-centric webcomics rose to prominence amongst webcomic communities, and to this day, such webcomics remain a dominant force in the medium. Penny Arcade in particular was an enormous hit, and remains to be one of the biggest success stories of webcomics- however, Penny Arcade’s own success spawned a movement perhaps large enough to be considered a genre unique to the medium.

Two gamers and a couch- not just a random set of nouns, but a description of a formula. Penny Arcade hit it big by connecting with video-game fans on a very natural level. It told the tale of two friends, both video-game fans, and followed their antics and conversations whilst playing video games sitting on their couch. The simple formula was revolutionary for comics as a medium- similar humor had been employed by newspaper comics for decades, but never for the gamer culture, nor appealing to generations that young.

This formula connected with gamers on a very visceral level, reminding readers of their own friends and weekly experiences with those friends. The comic not only spoke of life as a gamer, but openly name-dropped major video game titles, making the humor all the more inclusive to gamers and gamers alone. Penny Arcade was more than just a popular success, but a financial success, and for both reasons, it spawned hundreds (thousands, and more, really) of imitators. Every gamer with experiences on their own couch decided that their tales were worthy of being told to an audience, that their commentary on video games needed to be heard. And for every one of these gamers who felt they needed to be heard, there was an audience willing to hear it.